PRE-RENEWAL / MONSTERS
Green Maiden
#1631DemihumanMediumWind 2
Level59
HP23,900
SP1
Base EXP4,256
Job EXP920
ATK (min)460
ATK (max)1,050
DEF8
MDEF15
STR38
AGI65
VIT43
INT30
DEX90
LUK15
100% HIT144
95% FLEE224
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1728 ms
- Attack Motion
- 816 ms
- Damage Motion
- 1188 ms
- Ai
- 4
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 2 defenseNeutral100%
Water25%
Earth175%
Fire100%
Wind0%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Bao BaoArmor · 5042 | 0.5% | 0.5% | |
CyfarMiscellaneous · 7053 | 42% | 42% | |
Green Maiden CardCard · 4373 | 0.01% | 0.01% | Cannot be stolen |
HoneyRestorative · 518 | 5% | 5% | |
PuppetMiscellaneous · 740 | 1% | 1% | |
Studded Knuckles [3]Weapon · 1806 | 0.1% | 0.1% | |
Tantan NoodleConsumable · 12395 | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Green Maiden
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Suei Long GonDungeon · lou_dun03 | 5 | 50 min + 0–30 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
EnvenomWeapon · 52 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 1 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
SmiteWeapon · 250 | 5 | 50% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
SnatchWeapon · 219 | 1 | 10% | 1 sNo added delay recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











