PRE-RENEWAL / MONSTERS
Grand Peco
BruteLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 25%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 58
- HP
- 8,054
- Base EXP
- 2,387
- Job EXP
- 1,361
Combat
- ATK
- 444–565
- DEF
- 37
- MDEF
- 30
- 100% HIT
- 144
- 95% FLEE
- 204
Attributes
- STR
- 1
- AGI
- 66
- VIT
- 66
- INT
- 50
- DEX
- 71
- LUK
- 51
Grand Peco drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1460 ms
- Attack Motion
- 960 ms
- Damage Motion
- 432 ms
- Ai
- 3
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Grand Peco
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Border PostsField · yuno_fild01 | 3 | 50 s + 0–25 s | 190, 329Area ±80, ±20 |
Kiel Hyre's AcademyField · yuno_fild08 | 30 | No added delay | 200, 300Area ±290, ±100 |
Kiel Hyre's AcademyField · yuno_fild08 | 20 | No added delay | 272, 205Area ±100, ±120 |
Kiel Hyre's AcademyField · yuno_fild08 | 30 | No added delay | 230, 110Area ±250, ±90 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Grand Peco skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 2% | No added delay30 s recast | idleself · cancelable: yes | always0 · 9 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 6 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












