PRE-RENEWAL / MONSTERS
Evil Nymph
DemonMediumDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 50%
- FireFir
- 50%
- WindWin
- 50%
- PoisonPoi
- 0%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 25%
- UndeadUnd
- 0%
- Level
- 63
- HP
- 16,029
- Base EXP
- 3,945
- Job EXP
- 2,599
Combat
- ATK
- 399–1,090
- DEF
- 12
- MDEF
- 75
- 100% HIT
- 147
- 95% FLEE
- 238
Attributes
- STR
- 1
- AGI
- 64
- VIT
- 12
- INT
- 69
- DEX
- 100
- LUK
- 80
Evil Nymph drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 637 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Evil Nymph
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
The Peach Blossom LandDungeon · gon_dun03 | 50 | 10 min + 0–5 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Evil Nymph skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
DispellMagic · 289 | 5 | 0% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | attackfriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | idlefriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | idleself · cancelable: yes | myhpltmaxrate30 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | chasefriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 3 | 100% | 0.5 s5 s recast | chaseself · cancelable: yes | myhpltmaxrate30 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















