PRE-RENEWAL / MONSTERS
Diabolic
DemonSmallDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 75%
- EarthEar
- 75%
- FireFir
- 75%
- WindWin
- 75%
- PoisonPoi
- 25%
- HolyHol
- 150%
- DarkDar
- -25%
- GhostGho
- 50%
- UndeadUnd
- 0%
- Level
- 67
- HP
- 9,642
- Base EXP
- 3,662
- Job EXP
- 2,223
Combat
- ATK
- 796–1,059
- DEF
- 64
- MDEF
- 36
- 100% HIT
- 171
- 95% FLEE
- 213
Attributes
- STR
- 1
- AGI
- 84
- VIT
- 53
- INT
- 67
- DEX
- 71
- LUK
- 69
Diabolic drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1080 ms
- Attack Motion
- 780 ms
- Damage Motion
- 180 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Diabolic
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Nogg Road F2Dungeon · mag_dun02 | 10 | 2 min + 0–30 s | Map-wide |
Nogg Road F2Dungeon · mag_dun02 | 5 | 5 min + 0–30 s | 197, 59Area ±50, ±37 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Diabolic skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
SnapNone · 264 | 1 | 20% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
SnapNone · 264 | 1 | 20% | 0.5 s5 s recast | followtarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















