PRE-RENEWAL / MONSTERS
Skogul
DemonMediumDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 50%
- FireFir
- 50%
- WindWin
- 50%
- PoisonPoi
- 0%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 25%
- UndeadUnd
- 0%
- Level
- 70
- HP
- 87,544
- Base EXP
- 27,620
- Job EXP
- 10
Combat
- ATK
- 1,110–1,930
- DEF
- 20
- MDEF
- 15
- 100% HIT
- 159
- 95% FLEE
- 212
Attributes
- STR
- 1
- AGI
- 69
- VIT
- 70
- INT
- 50
- DEX
- 67
- LUK
- 52
Skogul drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 190 ms
- Attack Delay
- 720 ms
- Attack Motion
- 384 ms
- Damage Motion
- 480 ms
- Ai
- 20
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Skogul
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Odin Shrine F1Town & interior · odin_tem01 | 5 | No added delay | Map-wide |
Odin Shrine F2Town & interior · odin_tem02 | 30 | No added delay | Map-wide |
Odin Shrine F3Town & interior · odin_tem03 | 4 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Skogul skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Follower SummonsMagic · 196 | 1 | 1% | No added delay1 h recast | attackself · cancelable: no | slavele0 · 1762 |
GrimtoothWeapon · 137 | 5 | 100% | No added delay0.7 s recast | idlerandomtarget · cancelable: yes | mystatusonhiding |
HidingNone · 51 | 1 | 20% | No added delay3 min recast | idleself · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Soul StrikeMagic · 13 | 5 | 20% | No added delay3 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















