RENEWAL / MONSTERS
Diabolic
DemonSmallDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 104
- HP
- 11,485
- Base EXP
- 1,605
- Job EXP
- 1,527
Combat
- ATK
- 547–717
- MATK
- 309–429
- DEF
- 68
- MDEF
- 61
- 100% HIT
- 384
- 95% FLEE
- 343
Attributes
- STR
- 103
- AGI
- 80
- VIT
- 53
- INT
- 65
- DEX
- 94
- LUK
- 25
Diabolic drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1080 ms
- Attack Motion
- 780 ms
- Damage Motion
- 180 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Diabolic
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Nogg Road F2Dungeon · mag_dun02 | 15 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Diabolic skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Meteor StormMagic · 83 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
SnapNone · 264 | 1 | 20% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
SnapNone · 264 | 1 | 20% | 0.5 s5 s recast | followtarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















