RENEWAL / MONSTERS
Elusive Tiyanak
DemonSmallDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 105
- HP
- 57,945
- Base EXP
- 8,125
- Job EXP
- 23,205
Combat
- ATK
- 569–780
- MATK
- 331–482
- DEF
- 76
- MDEF
- 21
- 100% HIT
- 363
- 95% FLEE
- 322
Attributes
- STR
- 41
- AGI
- 58
- VIT
- 41
- INT
- 51
- DEX
- 72
- LUK
- 47
Elusive Tiyanak drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 496 ms
- Attack Motion
- 504 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Elusive Tiyanak
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Baryo MahiwagaField · ma_fild01 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Elusive Tiyanak skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 29 |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
| RebirthMagic · 208 | 3 | 20% | No added delay10 s recast | deadself · cancelable: yes | always |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








