RENEWAL / MONSTERS
Tiyanak
DemonSmallDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 105
- HP
- 11,589
- Base EXP
- 1,625
- Job EXP
- 1,547
Combat
- ATK
- 498–675
- MATK
- 331–482
- DEF
- 76
- MDEF
- 21
- 100% HIT
- 363
- 95% FLEE
- 322
Attributes
- STR
- 41
- AGI
- 58
- VIT
- 41
- INT
- 51
- DEX
- 72
- LUK
- 47
Tiyanak drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 496 ms
- Attack Motion
- 504 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Tiyanak
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Bangungot Hospital F1Dungeon · ma_dun01 | 40 | 5 s | Map-wide |
Baryo MahiwagaField · ma_fild01 | 67 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Tiyanak skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
HidingNone · 51 | 1 | 5% | 0.5 s5 s recast | idleself · cancelable: yes | always0 |
HidingNone · 51 | 1 | 5% | 0.5 s50 s recast | attackself · cancelable: yes | always0 |
| RebirthMagic · 208 | 3 | 50% | No added delay10 s recast | deadself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










