Game version
PRE-RENEWAL / MONSTERS

Alarm

#1476FormlessMediumNeutral 3

G_ALARM

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Alarm

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Level58
HP10,647
SP1
Base EXP0
Job EXP0
ATK (min)480
ATK (max)600
DEF15
MDEF15
STR1
AGI62
VIT72
INT10
DEX85
LUK45
100% HIT140
95% FLEE218

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
1020 ms
Attack Motion
500 ms
Damage Motion
768 ms
Ai
4
Class
Normal

Behavior & elements

Aggressive

Elemental damage received

Neutral 3 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost0%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Alarm

0 static spawns

No static spawns in the active configuration.

Scripted encounters 4 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

6
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 17735%No added delay5 s recastangrytarget · cancelable: yesalways0
Blind AttackWeapon · 17735%No added delay5 s recastattacktarget · cancelable: yesalways0
Dark BreathMagic · 20225%0.8 s5 s recastangrytarget · cancelable: noalways0
Dark BreathMagic · 20225%0.8 s5 s recastattacktarget · cancelable: noalways0
Splash attackWeapon · 174120%No added delay5 s recastangrytarget · cancelable: yesalways0
Splash attackWeapon · 174120%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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