PRE-RENEWAL / MONSTERS
Alarm
#1193FormlessMediumNeutral 3
Level58
HP10,647
SP1
Base EXP3,987
Job EXP2,300
ATK (min)480
ATK (max)600
DEF15
MDEF15
STR1
AGI62
VIT72
INT10
DEX85
LUK45
100% HIT140
95% FLEE218
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1020 ms
- Attack Motion
- 500 ms
- Damage Motion
- 768 ms
- Ai
- 21
- Class
- Normal
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost0%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Alarm CardCard · 4244 | 0.01% | 0.01% | Cannot be stolen |
Clip [1]Armor · 2607 | 0.01% | 0.01% | |
Key of Clock TowerMiscellaneous · 7026 | 0.2% | 0.2% | |
MagnifierDelayed consumable · 611 | 13% | 13% | |
Needle of AlarmMiscellaneous · 1095 | 53.35% | 53.35% | |
OrideconMiscellaneous · 984 | 1.05% | 1.05% | |
SkullMiscellaneous · 7005 | 15% | 15% | |
ZargonMiscellaneous · 912 | 15% | 15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Alarm
6 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Clock Tower F3Town & interior · c_tower3 | 80 | No added delay | Map-wide | Source ↗ |
Clock Tower F4Town & interior · c_tower4 | 6 | No added delay | 108, 198Area ±100, ±10 | Source ↗ |
Clock Tower F4Town & interior · c_tower4 | 6 | No added delay | 108, 178Area ±100, ±10 | Source ↗ |
Clock Tower F4Town & interior · c_tower4 | 6 | No added delay | 108, 158Area ±100, ±10 | Source ↗ |
Clock Tower F4Town & interior · c_tower4 | 6 | No added delay | 108, 138Area ±100, ±10 | Source ↗ |
Clock Tower F4Town & interior · c_tower4 | 6 | No added delay | 108, 118Area ±100, ±10 | Source ↗ |
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 52, 210 | Source ↗ |
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 53, 210 | Source ↗ |
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 54, 210 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Dark BreathMagic · 202 | 2 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










