Game version
PRE-RENEWAL / MONSTERS

Rideword

#1478FormlessSmallNeutral 3

G_RIDEWORD

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Rideword

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Level59
HP11,638
SP1
Base EXP0
Job EXP0
ATK (min)584
ATK (max)804
DEF5
MDEF35
STR48
AGI75
VIT10
INT20
DEX120
LUK45
100% HIT154
95% FLEE254

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
864 ms
Attack Motion
500 ms
Damage Motion
192 ms
Ai
4
Class
Normal

Behavior & elements

Aggressive

Elemental damage received

Neutral 3 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost0%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Rideword

0 static spawns

No static spawns in the active configuration.

Scripted encounters 13 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

6
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 17735%No added delay5 s recastangrytarget · cancelable: yesalways0
Blind AttackWeapon · 17735%No added delay5 s recastattacktarget · cancelable: yesalways0
Piercing AttackWeapon · 15835%No added delay5 s recastangrytarget · cancelable: yesalways0
Piercing AttackWeapon · 15835%No added delay5 s recastattacktarget · cancelable: yesalways0
Sucking BloodWeapon · 19915%No added delay5 s recastangrytarget · cancelable: yesalways0
Sucking BloodWeapon · 19915%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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