PRE-RENEWAL / MONSTERS
Stalactic Golem
FormlessLargeNeutral 4
Elemental damage received Neutral 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 60
- HP
- 18,700
- Base EXP
- 5,808
- Job EXP
- 2,695
Combat
- ATK
- 950–1,260
- DEF
- 50
- MDEF
- 5
- 100% HIT
- 125
- 95% FLEE
- 225
Attributes
- STR
- 73
- AGI
- 45
- VIT
- 85
- INT
- 5
- DEX
- 90
- LUK
- 25
Stalactic Golem drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1264 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Stalactic Golem
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Luanda, the North CaveDungeon · beach_dun2 | 65 | 5 s | Map-wide |
Sograt Desert - Dimensional RiftField · moc_fild21 | 46 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Stalactic Golem skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay30 s recast | idleself · cancelable: yes | always0 · 9 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 6 |
EndureWeapon · 8 | 1 | 50% | No added delay10 s recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 4 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













