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PRE-RENEWAL / MONSTERS

Ogretooth

#1486FormlessMediumDark 3

G_TIRFING

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Ogretooth

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Level71
HP29,900
SP1
Base EXP0
Job EXP0
ATK (min)950
ATK (max)1,146
DEF30
MDEF35
STR58
AGI87
VIT55
INT35
DEX132
LUK65
100% HIT178
95% FLEE278

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
100 ms
Attack Delay
816 ms
Attack Motion
500 ms
Damage Motion
240 ms
Ai
4
Class
Boss

Behavior & elements

AggressiveDetects hidden playersStatus immuneKnockback immune

Elemental damage received

Dark 3 defense
Neutral100%
Water50%
Earth50%
Fire50%
Wind50%
Poison0%
Holy175%
Dark-50%
Ghost25%
Undead0%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

10
SkillLevelChanceCast / delayState & targetCondition
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastfollowself · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastangryself · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastchaseself · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastattackself · cancelable: noalways0
Piercing AttackWeapon · 15835%No added delay5 s recastangrytarget · cancelable: yesalways0
Piercing AttackWeapon · 15835%No added delay5 s recastattacktarget · cancelable: yesalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastangrytarget · cancelable: noalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastattacktarget · cancelable: noalways0
Sonic BlowSonic BlowWeapon · 136105%0.8 s5 s recastangrytarget · cancelable: noalways0
Sonic BlowSonic BlowWeapon · 136105%0.8 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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