RENEWAL / MONSTERS
Ogretooth
#1486FormlessMediumDark 3
Level114
HP59,000
SP1
Base EXP0
Job EXP0
Base ATK948
Base MATK411
DEF87
MDEF69
STR105
AGI105
VIT75
INT73
DEX151
LUK65
100% HIT419
95% FLEE410
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 816 ms
- Attack Motion
- 500 ms
- Damage Motion
- 240 ms
- Ai
- 4
- Class
- Boss
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy175%
Dark0%
Ghost70%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
10| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Maximize PowerWeapon · 114 | 5 | 5% | 1 s5 s recast | followself · cancelable: no | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 1 s5 s recast | angryself · cancelable: no | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 1 s5 s recast | chaseself · cancelable: no | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 1 s5 s recast | attackself · cancelable: no | always0 |
| Piercing AttackWeapon · 158 | 3 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Piercing AttackWeapon · 158 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

