PRE-RENEWAL / MONSTERS
Zhu Po Long
#1514DragonMediumWind 2
Level54
HP9,136
SP1
Base EXP3,030
Job EXP769
ATK (min)550
ATK (max)789
DEF39
MDEF10
STR55
AGI62
VIT55
INT25
DEX72
LUK22
100% HIT136
95% FLEE201
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 160 ms
- Attack Delay
- 600 ms
- Attack Motion
- 840 ms
- Damage Motion
- 504 ms
- Ai
- 2
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 2 defenseNeutral100%
Water25%
Earth175%
Fire100%
Wind0%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Denture from Dragon MaskMiscellaneous · 7266 | 43.65% | 43.65% | |
Dragon HornMiscellaneous · 7265 | 30% | 30% | |
Dragon ScaleMiscellaneous · 1036 | 10% | 10% | |
Little Ghost DollMiscellaneous · 7268 | 8% | 8% | |
YarnMiscellaneous · 7038 | 30% | 30% | |
Zhu Po Long CardCard · 4272 | 0.01% | 0.01% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Zhu Po Long
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Inside the Royal TombDungeon · lou_dun02 | 5 | No added delay | Map-wide | Source ↗ |
Suei Long GonDungeon · lou_dun03 | 25 | 2 min + 0–1 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 100% | No added delay10 s recast | lootself · cancelable: yes | always0 |
| Agility UpNone · 350 | 1 | 0% | No added delay10 s recast | idleself · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 100% | No added delay3 s recast | idleself · cancelable: yes | always0 · 22 |
| EmotionNone · 197 | 1 | 100% | No added delay3 s recast | attackself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 100% | No added delay3 s recast | chaseself · cancelable: yes | always0 · 6 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







