PRE-RENEWAL / MONSTERS
Petite
DragonMediumWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 45
- HP
- 5,747
- Base EXP
- 1,758
- Job EXP
- 1,075
Combat
- ATK
- 300–355
- DEF
- 20
- MDEF
- 45
- 100% HIT
- 178
- 95% FLEE
- 193
Attributes
- STR
- 1
- AGI
- 113
- VIT
- 45
- INT
- 55
- DEX
- 73
- LUK
- 80
Petite drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1420 ms
- Attack Motion
- 1080 ms
- Damage Motion
- 528 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Petite
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F6Field · gef_fild06 | 50 | No added delay | Map-wide |
Hugel Field F4Field · hu_fild04 | 60 | No added delay | Map-wide |
Hugel Field F7Field · hu_fild07 | 20 | No added delay | Map-wide |
Mt.Mjolnir North AreaTown & interior · mjolnir_03 | 70 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Petite skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 2 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















