PRE-RENEWAL / MONSTERS
Wickebine Tres
#1659DemihumanMediumPoison 3
Level62
HP7,320
SP1
Base EXP0
Job EXP0
ATK (min)593
ATK (max)789
DEF9
MDEF12
STR1
AGI102
VIT34
INT23
DEX74
LUK30
100% HIT184
95% FLEE211
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 120 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
Behavior & elements
Elemental damage received
Poison 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison0%
Holy125%
Dark0%
Ghost50%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Gift BoxConsumable · 644 | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | idleself · cancelable: yes | skillused28 · 15 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | attackself · cancelable: yes | skillused28 · 15 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | chaseself · cancelable: yes | skillused28 · 15 |
EnvenomWeapon · 52 | 9 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
EnvenomWeapon · 52 | 9 | 100% | 1 s1 s recast | attacktarget · cancelable: no | skillused52 |
| Poison AttackWeapon · 176 | 5 | 10% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 3 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Stone FlingMisc · 152 | 1 | 40% | No added delay3 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


