PRE-RENEWAL / MONSTERS
Breeze
FormlessMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- -25%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 50%
- Level
- 56
- HP
- 5,099
- Base EXP
- 2,390
- Job EXP
- 1,340
Combat
- ATK
- 94–215
- DEF
- 7
- MDEF
- 32
- 100% HIT
- 172
- 95% FLEE
- 222
Attributes
- STR
- 1
- AGI
- 96
- VIT
- 6
- INT
- 38
- DEX
- 91
- LUK
- 45
Breeze drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 140 ms
- Attack Motion
- 384 ms
- Damage Motion
- 504 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Breeze
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Hugel FieldField · hu_fild02 | 10 | No added delay | Map-wide |
Hugel Field F1Field · hu_fild01 | 5 | 15 min + 0–5 min | Map-wide |
Hugel Field F4Field · hu_fild04 | 20 | No added delay | Map-wide |
Hugel Field F7Field · hu_fild07 | 10 | No added delay | Map-wide |
Odin Shrine F1Town & interior · odin_tem01 | 10 | 5 min + 0–4 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Breeze skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| DefenderNone · 205 | 1 | 10% | No added delay5 s recast | attackself · cancelable: yes | longrangeattacked |
| DefenderNone · 205 | 1 | 5% | No added delay5 s recast | chaseself · cancelable: yes | longrangeattacked |
| Defense disregard attackWeapon · 170 | 1 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















