Breeze
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 140 ms
- Attack Motion
- 384 ms
- Damage Motion
- 504 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Wind 3 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Breeze CardCard · 4390 | 0.01% | 0.01% | Cannot be stolen |
Dead BranchConsumable · 604 | 0.05% | 0.05% | |
Fine Foxtail Replica [2]Weapon · 1695 | 0.2% | 0.2% | |
Four Leaf CloverMiscellaneous · 706 | 0.01% | 0.01% | |
Gust Bow [1]Weapon · 1733 | 0.05% | 0.05% | |
Romantic FlowerArmor · 2269 | 0.05% | 0.05% | |
Rough WindMiscellaneous · 996 | 0.05% | 0.05% | |
Strange God Foxtail Staff [2]Weapon · 1691 | 0.2% | 0.2% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Breeze
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Lighthalzen Field F2 (Grim Reaper's Valley)Field · lhz_fild02 | 40 | 5 s | Map-wide | Source ↗ |
Lighthalzen Field F3Field · lhz_fild03 | 130 | 5 s | Map-wide | Source ↗ |
Odin Shrine F1Town & interior · odin_tem01 | 14 | 5 s | Map-wide | Source ↗ |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 10 | Script controlled | 161, 111 | Source ↗ |
Te Aldecas1Town & interior · te_aldecas1 | 10 | Script controlled | 113, 93 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| DefenderNone · 205 | 1 | 10% | No added delay5 s recast | attackself · cancelable: yes | longrangeattacked |
| DefenderNone · 205 | 1 | 5% | No added delay5 s recast | chaseself · cancelable: yes | longrangeattacked |
| Defense disregard attackWeapon · 170 | 1 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












