RENEWAL / MONSTERS
Breeze Ringleader
FormlessMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 70%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 92
- HP
- 35,365
- Base EXP
- 6,190
- Job EXP
- 17,505
Combat
- ATK
- 530–711
- MATK
- 163–194
- DEF
- 83
- MDEF
- 32
- 100% HIT
- 393
- 95% FLEE
- 316
Attributes
- STR
- 75
- AGI
- 101
- VIT
- 46
- INT
- 35
- DEX
- 79
- LUK
- 55
Breeze Ringleader drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 140 ms
- Attack Motion
- 384 ms
- Damage Motion
- 504 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Breeze Ringleader
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Odin Shrine F1Town & interior · odin_tem01 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Breeze Ringleader skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| DefenderNone · 205 | 1 | 10% | No added delay5 s recast | attackself · cancelable: yes | longrangeattacked |
| DefenderNone · 205 | 1 | 5% | No added delay5 s recast | chaseself · cancelable: yes | longrangeattacked |
| Defense disregard attackWeapon · 170 | 1 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1692 |
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











