PRE-RENEWAL / MONSTERS
Incarnation of Morocc
#1923DemonMediumDark 3
Level97
HP1,200,000
SP1
Base EXP0
Job EXP0
ATK (min)16,000
ATK (max)16,001
DEF20
MDEF5
STR120
AGI83
VIT20
INT10
DEX166
LUK50
100% HIT200
95% FLEE338
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 576 ms
- Attack Motion
- 540 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Boss
Behavior & elements
Elemental damage received
Dark 3 defenseNeutral100%
Water50%
Earth50%
Fire50%
Wind50%
Poison0%
Holy175%
Dark-50%
Ghost25%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
10| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EarthquakeMagic · 653 | 1 | 20% | 0.7 s1.67 min recast | attackself · cancelable: no | myhpltmaxrate10 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 9 |
| Follower SummonsMagic · 196 | 7 | 100% | 1 s10 s recast | chaseself · cancelable: no | slavele0 · 1937 |
| Follower SummonsMagic · 196 | 7 | 100% | 1 s10 s recast | attackself · cancelable: no | slavele0 · 1937 |
Magnum BreakWeapon · 7 | 25 | 20% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Sucking BloodWeapon · 199 | 1 | 30% | No added delayNo added delay recast | attacktarget · cancelable: yes | always0 |
| Wide BleedingNone · 665 | 2 | 100% | 0.5 s1.67 min recast | chaseself · cancelable: no | always0 |
| Wide BleedingNone · 665 | 2 | 100% | 0.5 s1.67 min recast | attackself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
