PRE-RENEWAL / MONSTERS
Lord of the Dead
DemonLargeDark 3MVP
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 50%
- FireFir
- 50%
- WindWin
- 50%
- PoisonPoi
- 0%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 25%
- UndeadUnd
- 0%
- Level
- 94
- HP
- 603,383
- Base EXP
- 131,343
- Job EXP
- 43,345
Combat
- ATK
- 3,430–4,232
- DEF
- 77
- MDEF
- 73
- 100% HIT
- 213
- 95% FLEE
- 269
Attributes
- STR
- 1
- AGI
- 99
- VIT
- 30
- INT
- 109
- DEX
- 100
- LUK
- 106
Lord of the Dead drops
Your rates0.1%
0.02%
Lord of The Dead CardCannot be stolen0.01%
53.35%
0.05%
0.02%
0.1%
0.01%
3carat DiamondMVP reward50%
Old Purple BoxMVP reward50%
Yggdrasil BerryMVP reward55%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1446 ms
- Attack Motion
- 1296 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Lord of the Dead
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 7 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 327, 193 |
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 337, 252 |
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 190, 185 |
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 131, 138 |
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 311, 64 |
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 238, 131 |
Niflheim, Realm of the DeadTown & interior · niflheim | 1 | Script controlled | 86, 219 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Lord of the Dead skills
16| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 100% | No added delay2 min recast | attackself · cancelable: yes | myhpltmaxrate30 |
Brandish SpearWeapon · 57 | 10 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Decrease AGIMagic · 30 | 48 | 20% | No added delay1 min recast | chasetarget · cancelable: no | always0 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 1490 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 1490 |
| Grand cross of DarknessMagic · 339 | 10 | 10% | 0.7 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Hell's JudgementWeapon · 662 | 10 | 100% | 1 s10 s recast | chaseself · cancelable: no | always0 |
| Hell's JudgementWeapon · 662 | 10 | 100% | 1 s10 s recast | attackself · cancelable: no | always0 |
| Power UpNone · 349 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 10 | 100% | No added delay5 s recast | chasetarget · cancelable: yes | skillused18 |
| Stun AttackWeapon · 179 | 5 | 20% | No added delayNo added delay recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Undead Attribute ChangeWeapon · 348 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















