PRE-RENEWAL / MONSTERS
Hillslion
BruteSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 105
- HP
- 34,600
- Base EXP
- 20,760
- Job EXP
- 12,110
Combat
- ATK
- 5,000–5,500
- DEF
- 28
- MDEF
- 15
- 100% HIT
- 185
- 95% FLEE
- 295
Attributes
- STR
- 105
- AGI
- 60
- VIT
- 30
- INT
- 15
- DEX
- 115
- LUK
- 5
Hillslion drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 400 ms
- Attack Motion
- 780 ms
- Damage Motion
- 576 ms
- Ai
- 13
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Hillslion
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Manuk Field F1Field · man_fild01 | 10 | No added delay | Map-wide |
Manuk Field F3Field · man_fild03 | 25 | No added delay | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Manuk Field F1Field · man_fild01 | 7 | Script controlled | Map-wide |
Midgard Expedition CampTown & interior · mid_camp | 1 | Script controlled | 154, 273 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Hillslion skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 2 | 20% | 0.5 s1 min recast | chasetarget · cancelable: no | always0 |
| Critical WoundsWeapon · 673 | 2 | 20% | 0.7 s1 min recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.3 s30 s recast | chasetarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.8 s30 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 30% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
ProvokeNone · 6 | 3 | 5% | 0.6 s5 s recast | chasetarget · cancelable: yes | myhpltmaxrate80 |
ProvokeNone · 6 | 3 | 5% | 0.6 s5 s recast | attacktarget · cancelable: yes | myhpltmaxrate80 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















