PRE-RENEWAL / MONSTERS
Hillslion
BruteSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 105
- HP
- 34,600
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 5,000–5,500
- DEF
- 28
- MDEF
- 15
- 100% HIT
- 185
- 95% FLEE
- 295
Attributes
- STR
- 105
- AGI
- 60
- VIT
- 30
- INT
- 15
- DEX
- 115
- LUK
- 5
Hillslion drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 400 ms
- Attack Motion
- 780 ms
- Damage Motion
- 576 ms
- Ai
- 13
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Hillslion skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 2 | 20% | 0.5 s1 min recast | chasetarget · cancelable: no | always0 |
| Critical WoundsWeapon · 673 | 2 | 20% | 0.7 s1 min recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.3 s30 s recast | chasetarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.8 s30 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 30% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
ProvokeNone · 6 | 3 | 5% | 0.6 s5 s recast | chasetarget · cancelable: yes | myhpltmaxrate80 |
ProvokeNone · 6 | 3 | 5% | 0.6 s5 s recast | attacktarget · cancelable: yes | myhpltmaxrate80 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





