Game version
RENEWAL / MONSTERS

Hillslion

BruteSmallEarth 1

G_HILLSRION

Pre-Renewal
ANIMATION VIEWER

Hillslion

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Elemental damage received Earth 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
25%
FireFir
150%
WindWin
90%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
123
HP
26,126
Base EXP
0
Job EXP
0

Combat

ATK
995–1,376
MATK
235–296
DEF
83
MDEF
15
100% HIT
392
95% FLEE
411

Attributes

STR
110
AGI
69
VIT
72
INT
41
DEX
143
LUK
12
AggressiveAssists allies

Hillslion drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
100 ms
Attack Delay
400 ms
Attack Motion
780 ms
Damage Motion
576 ms
Ai
13
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Hillslion skills

9
SkillLevelChanceCast / delayState & targetCondition
Critical WoundsWeapon · 673220%0.5 s1 min recastchasetarget · cancelable: noalways0
Critical WoundsWeapon · 673220%0.7 s1 min recastattacktarget · cancelable: noalways0
Defense disregard attackWeapon · 17015%0.3 s30 s recastchasetarget · cancelable: noalways0
Defense disregard attackWeapon · 17015%0.8 s30 s recastattacktarget · cancelable: noalways0
Multi-stage AttackWeapon · 171330%No added delay5 s recastattacktarget · cancelable: yesalways0
ProvokeProvokeNone · 635%0.6 s5 s recastchasetarget · cancelable: yesmyhpltmaxrate80
ProvokeProvokeNone · 635%0.6 s5 s recastattacktarget · cancelable: yesmyhpltmaxrate80
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked
TeleportTeleportMagic · 26150%No added delay5 s recastwalkself · cancelable: yesrudeattacked

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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