PRE-RENEWAL / MONSTERS
Jaguar
#2072BruteMediumEarth 2
Level71
HP12,590
SP1
Base EXP1,820
Job EXP1,012
ATK (min)538
ATK (max)580
DEF44
MDEF15
STR69
AGI30
VIT45
INT5
DEX59
LUK5
100% HIT121
95% FLEE205
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 576 ms
- Attack Motion
- 1248 ms
- Damage Motion
- 480 ms
- Ai
- 17
- Class
- Normal
Behavior & elements
Elemental damage received
Earth 2 defenseNeutral100%
Water100%
Earth50%
Fire175%
Wind25%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Animal SkinMiscellaneous · 919 | 10% | 10% | |
Claw [2]Weapon · 1810 | 0.01% | 0.01% | |
Leopard ClawMiscellaneous · 7172 | 20% | 20% | |
Leopard SkinMiscellaneous · 7171 | 30% | 30% | |
Rough OrideconMiscellaneous · 756 | 0.4% | 0.4% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






