PRE-RENEWAL / MONSTERS
Solider
BruteMediumEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 50%
- FireFir
- 175%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 70
- HP
- 12,099
- Base EXP
- 4,458
- Job EXP
- 1,951
Combat
- ATK
- 797–979
- DEF
- 57
- MDEF
- 43
- 100% HIT
- 125
- 95% FLEE
- 219
Attributes
- STR
- 69
- AGI
- 35
- VIT
- 85
- INT
- 5
- DEX
- 74
- LUK
- 100
Solider drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1452 ms
- Attack Motion
- 483 ms
- Damage Motion
- 528 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solider
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Turtle Island DungeonDungeon · tur_dun02 | 40 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solider skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















