RENEWAL / MONSTERS
Solider
#1316BruteMediumEarth 2
Level92
HP7,426
SP1
Base EXP1,299
Job EXP1,167
Base ATK435
Base MATK40
DEF206
MDEF58
STR65
AGI44
VIT60
INT15
DEX56
LUK20
100% HIT336
95% FLEE293
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1452 ms
- Attack Motion
- 483 ms
- Damage Motion
- 528 ms
- Ai
- 17
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 2 defenseNeutral100%
Water100%
Earth0%
Fire175%
Wind80%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Broken ShellMiscellaneous · 7070 | 0.32% | 0.32% | |
Crimson Mace [2]Weapon · 16040 | 0.5% | 0.5% | Random options: Group_5 |
HoneyRestorative · 518 | 4.25% | 4.25% | |
Private Doram Shoes [1]Armor · 22083 | 0.2% | 0.2% | |
Solider CardCard · 4220 | 0.01% | 0.01% | Cannot be stolen |
Stone FragmentMiscellaneous · 7067 | 4.25% | 4.25% | |
Turtle ShellMiscellaneous · 967 | 22.07% | 22.07% | |
Yellow HerbRestorative · 508 | 10.5% | 10.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Solider
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Turtle Island DungeonDungeon · tur_dun02 | 41 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









