PRE-RENEWAL / MONSTERS
Toucan
#2073BruteMediumWind 2
Level70
HP10,555
SP1
Base EXP1,002
Job EXP1,552
ATK (min)478
ATK (max)513
DEF12
MDEF12
STR54
AGI14
VIT40
INT35
DEX44
LUK10
100% HIT104
95% FLEE189
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 960 ms
- Attack Motion
- 1440 ms
- Damage Motion
- 960 ms
- Ai
- 3
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 2 defenseNeutral100%
Water25%
Earth175%
Fire100%
Wind0%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HerbRestorative · 510 | 0.5% | 0.5% | |
CyfarMiscellaneous · 7053 | 10% | 10% | |
Flower RingArmor · 2612 | 2% | 2% | |
TalonMiscellaneous · 917 | 30% | 30% | |
Yellow HerbRestorative · 508 | 1% | 1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 2 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| StopNone · 342 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




