RENEWAL / MONSTERS
Toucan
BruteMediumWind 2
Elemental damage received Wind 2 defense
- NeutralNeu
- 100%
- WaterWat
- 80%
- EarthEar
- 175%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 70
- HP
- 2,564
- Base EXP
- 677
- Job EXP
- 621
Combat
- ATK
- 292–377
- MATK
- 129–150
- DEF
- 12
- MDEF
- 12
- 100% HIT
- 284
- 95% FLEE
- 263
Attributes
- STR
- 54
- AGI
- 14
- VIT
- 40
- INT
- 35
- DEX
- 48
- LUK
- 10
Toucan drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 960 ms
- Attack Motion
- 1440 ms
- Damage Motion
- 960 ms
- Ai
- 3
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Toucan
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Brasilis FieldField · bra_fild01 | 60 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Toucan skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 2 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| StopNone · 342 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









