
PRE-RENEWAL / SKILLS
Vital Strike
#399Weapon
LK_JOINTBEAT
Skill ID399
Max level10
Damage typeWeapon
TargetAttack
Description
Joint Beat
Max Level: 10
7Requirement: Spear Mastery 9, Riding 1, Cavalry Mastery 3, Head Crush 3
Skill Form: Physical attack
Description: Strikes an enemy's vital point to
cause various abnormal statuses.
This skill's level affects the Damage and the
success rate of causing effects.
Requires Spear Class Weapon.
[Lv 1]: 60% ATK, Base Chance 10%,
0.8 sec After Cast Delay
[Lv 2]: 70% ATK, Base Chance 15%,
0.8 sec After Cast Delay
[Lv 3]: 80% ATK, Base Chance 20%,
0.8 sec After Cast Delay
[Lv 4]: 90% ATK, Base Chance 25%,
0.8 sec After Cast Delay
[Lv 5]: 100% ATK, Base Chance 30%,
0.8 sec After Cast Delay
[Lv 6]: 110% ATK, Base Chance 35%,
1.0 sec After Cast Delay
[Lv 7]: 120% ATK, Base Chance 40%,
1.0 sec After Cast Delay
[Lv 8]: 130% ATK, Base Chance 45%,
1.0 sec After Cast Delay
[Lv 9]: 140% ATK, Base Chance 50%,
1.0 sec After Cast Delay
[Lv 10]: 150% ATK, Base Chance 55%,
1.0 sec After Cast Delay
Waist Break: -25% ATK and -25% Soft DEF
Shoulder Break: -50% Soft DEF
Ankle Break: -50% Movement Speed
Knee Break: -30% Move Speed, -10% ASPD
Wrist Break: -25% ASPD
Neck Break: Bleeding, take 2x damage from
this skill
Comments: Each hit of Joint Beat can only
cause one of the 6 ailments. It is possible for
a target to be inflicted with multiple Breaks by
continuously using the skill against them.
There is no visual way to determine success
or which debuff was applied. However, since
the Movement Speed and ASPD penalties are
very significant, you should be able to confirm
it as soon as the target moves or attacks.
Every time you land a Break other than Neck,
the duration timer for all other breaks goes
back to full(default is 30 seconds and reduced
by AGI and LUK). However, if the target
received Neck Break, he will not receive any
more Break effects or refresh the duration
until it has expired.
The 2x Damage from Break Neck is only for
this skill, it doesn't make them receive 2x
Damage from anything else.
Every point of STR the target has will reduce
the success chance by 0.27%, and they will
become immune at 204 STR.
English Pre-Renewal client description. Numeric server data above takes precedence when the client text differs.
