
PRE-RENEWAL / SKILLS
Spiral Pierce
#397Weapon
LK_SPIRALPIERCE
Skill ID397
Max level5
Damage typeWeapon
TargetAttack
Spiral Pierce skill description
Spiral Pierce
Max Level: 5
7Requirement: Spear Mastery 10, Pierce 5, Riding 1, Spear Stab 5
Skill Form: Physical attack
Description: Hits an enemy with spiraling
strikes that immobilize it for a moment and
inflict an amount of damage determined by
Skill Level and the weight of the equipped
Spear.
This skill's level also affects its cast time and
delay.
Requires an equipped Spear.
[Lv 1]: 150% factor x5 hits, 0.3 sec Cast Time,
1.2 sec After Cast Delay
[Lv 2]: 200% factor x5 hits, 0.5 sec Cast Time,
1.4 sec After Cast Delay
[Lv 3]: 250% factor x5 hits, 0.7 sec Cast Time,
1.6 sec After Cast Delay
[Lv 4]: 300% factor x5 hits, 0.9 sec Cast Time,
1.8 sec After Cast Delay
[Lv 5]: 350% factor x5 hits, 1.0 sec Cast Time,
2.0 sec After Cast Delay
Comments: This skill uses your weapon's
weight to calculate damage, not your ATK.
The Base ATK for calculating Spiral Pierce is
80% of the Spear's weight, multiplied by the
factor listed above. It is further incremented
by STR and the weapon's refine rate, although
both of those have only a minor effect on the
damage output.
This skill has its own unique size modifiers.
Deals 125% damage to Small, 100% to
Medium and 75% to Large.
Since ATK is ignored, using flat +ATK gear
does not help Spiral Pierce. However, using
+% damage cards will work.
This skill completely ignores enemy DEF and
follows weapon element.
The stopping power of Spiral Pierce is about
one second long.
Because the Cast Time and After Cast Delay
are so long, Spiral Pierce will greatly benefit
from receiving Poem of Bragi support.
The heaviest and best Spear available in the
vanilla game is Pole Axe, which was
eventually surpassed by Hunting Spear and
later, the Cardo.
Requirements
Lord Knight
- Spear Mastery level 10
- Pierce level 5
- Spear Stab level 5
- Peco Peco Riding level 1
Resources & equipment
- Weapon
- One-Handed Spear
- Yes
- Two-Handed Spear
- Yes
Level scaling
Database values before character stats, equipment and server-specific adjustments. A dash means that the source has no value for that level.
| Level | SP cost | Range (cells) | Hits | Cast time (ms) | Action delay (ms) | Secondary duration (ms) |
|---|---|---|---|---|---|---|
| 1 | 18 | 4 | 5 | 300 | 1,200 | 1,000 |
| 2 | 21 | 4 | 5 | 500 | 1,400 | 1,000 |
| 3 | 24 | 4 | 5 | 700 | 1,600 | 1,000 |
| 4 | 27 | 4 | 5 | 900 | 1,800 | 1,000 |
| 5 | 30 | 4 | 5 | 1,000 | 2,000 | 1,000 |


















