Vanilmirth
Basic & evolved · Homunculus




Stats & growth
Starting values and growth rolls before skills and level-based stat bonuses. Both visual variants share these values. STR, AGI, VIT, INT, DEX and LUK growth rolls are truncated to whole stat points.
| Stat | Starting value | Gain per level | Evolution bonus |
|---|---|---|---|
| HP | 80 | +30–150 | +1,200–4,800 |
| SP | 11 | +0–7 | +480–640 |
| STR | 11 | +0–3 | +10–30 |
| AGI | 11 | +0–3 | +10–30 |
| VIT | 11 | +0–3 | +10–30 |
| INT | 11 | +0–3 | +20–50 |
| DEX | 11 | +0–3 | +10–50 |
| LUK | 11 | +0–3 | +10–100 |
Skills
Configure AI| Skill | Max level | Requirements |
|---|---|---|
Caprice | 5 | Available from the start |
Chaotic Blessings | 5 | Caprice Lv. 3 |
Instruction Change | 5 | Caprice Lv. 5 |
Self-Destruction | 3 | Evolved HomunculusIntimacy 910+ |
Getting and raising a Homunculus
Learn Bioethics, carry an Embryo and use Call Homunculus. The initial form is random. Vaporize stores a living Homunculus; Homunculus Resurrection brings back a defeated one.
Feed the food listed for its type. Each feeding restores 10 hunger, up to 100. Feeding at 11–25 hunger gives the best intimacy increase. Hunger normally drops every minute; at 10 or below, it drops every 20 seconds. A Homunculus gains one skill point every three levels.
| Hunger before feeding | Intimacy change |
|---|---|
| 0–10 | +0.50 |
| 11–25 | +1.00 |
| 26–75 | +0.75 |
| 76–90 | −0.05 |
| 91–100 | −0.50 |
At 911 intimacy or more, use a Stone of Sage to evolve a basic Homunculus. Evolution adds its stat bonus and resets intimacy to 10. The evolved form retains its level.
Homunculus S mutation
As a Genetic, bring an evolved level 99 Homunculus to Viorel at job3_gen01 12, 44. Follow the research route through Viorel's house and Jeyna's experiment. After the Strange Embryo stage, return to Viorel: pay 50,000 Zeny to select Eira, Bayeri, Sera, Dieter or Eleanor, or choose the free random mutation.
A Homunculus S keeps its previous stats and skills, gains its new skill tree, and can reach level 275. It receives 10% of the master's qualifying kill EXP.




