
RENEWAL / ITEMS
Sword Master Shadow Armor
#1270005Shadow Gear
S_Sword_M_Armor
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow armor
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Sword Master Shadow Armor description & effects
An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small.
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ATK +3%, ATK +7.
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For every 3 refine levels, melee physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Set Bonus:
Sword Master Shadow Armor
Sword Master Shadow Shoes
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
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Sword Master Shadow Armor
Sword Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
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Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bAtkRate,3;
bonus bBaseAtk,7;
bonus bShortAtkRate,2*(.@r/3);
if (.@r>=10) {
bonus bPAtk,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
if (.@sum>=15) {
bonus2 bAddEle,Ele_All,5;
bonus bMaxHPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}


