Game version
Sword Master Shadow Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Sword Master Shadow Armor

#1270005Shadow Gear

S_Sword_M_Armor

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow armor
Gender
Both
Required level
200+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Sword Master Shadow Armor description & effects

An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, melee physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Set Bonus: Sword Master Shadow Armor Sword Master Shadow Shoes P.ATK +2. If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%. If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players). ------------------------ Sword Master Shadow Armor Sword Master Shadow Shoes Master Shadow Shield Physical damage to all size enemies +5%, P.ATK +2. If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players). ------------------------ Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 200 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bAtkRate,3;
bonus bBaseAtk,7;
bonus bShortAtkRate,2*(.@r/3);
if (.@r>=10) {
   bonus bPAtk,3;
}

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
if (.@sum>=15) {
   bonus2 bAddEle,Ele_All,5;
   bonus bMaxHPrate,3;
   if (.@sum>=18) {
      bonus2 bIgnoreDefRaceRate,RC_All,50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   }
}
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