
RENEWAL / ITEMS
Fatal Master Shadow Armor
#1270013Shadow Gear
S_Fatal_M_Armor
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow armor
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Fatal Master Shadow Armor description & effects
An outer armor worn over regular armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
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CRI +1, C.RATE +1.
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For every 3 refine levels, critical damage +2%.
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When refined to +10 or higher, CRI +3, P.ATK +1.
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Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
C.RATE +2.
If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%.
If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players.
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Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
Master Shadow Shield
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players.
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Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bCRate,1;
bonus bCritical,1;
bonus bCritAtkRate,2*(.@r/3);
if (.@r>=10) {
bonus bPAtk,1;
bonus bCritical,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,2;
if (.@sum>=15) {
bonus2 bAddEle,Ele_All,5;
bonus bCritical,3;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}


