
RENEWAL / ITEMS
Hyunrok Breeze Spirit Shadow Armor
#1270033Shadow Gear
S_SU_BSP_Armor
TypeShadow Gear
Equipment positionShadow armor
GenderBoth
Weight0
Buy price0 z
Sell price0 z
Required level200
Hyunrok Breeze Spirit Shadow Armor description & effects
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
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For every 2 Refine Levels, MATK + 7.
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For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
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Hyunrok Spirit Power skill is currently unavailable.
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Type: Shadow Equipment
Location: Armor
Weight: 0
Required Level: 200
Class: Spirit Handler
Item details
- Gender
- Both
- Equipment position
- Shadow armor
- Jobs
- Spirit Handler
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",8+2*(.@r/3);
bonus bMatk,7*(.@r/2);
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}


