Game version
Shield Shooter Shadow Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Shield Shooter Shadow Armor

#1270041Shadow Gear

S_IG_SS_Armor

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow armor
Gender
Both
Required level
200+
Jobs
Crusader
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Shield Shooter Shadow Armor description & effects

Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Shield Shooting increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%. ------------------------ Set Bonus: Shield Shooter Shadow Armor Shield Shooter Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Shield Shooter Shadow Armor Shield Shooter Shadow Shoes Master Shadow Shield Increase physical damage of all properties by 3%, P.ATK + 2. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Type: Shadow Equipment Location: Armor Weight: 0 Required Level: 200 Class: Imperial Guard
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5+(.@r/3);
bonus bBaseAtk,10*(.@r/2);

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
   bonus2 bAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreDefRaceRate,RC_All,50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   }
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
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