
RENEWAL / ITEMS
Glorious Two-Handed Axe
#1382Weapon
Krieger_Twohand_Axe1
View Glorious Two-Handed Axe in Pre-Renewal
Item stats
- ATK
- 220
- Weight
- 0
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 80+
- Jobs
- Alchemist, Blacksmith, Crusader, Knight, Merchant, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Glorious Two-Handed Axe description & effects
A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Two-Handed Axe
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Swordman Jobs, Merchant Jobs
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.
Item effect script
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;
}
if (.@r>8) {
bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;
bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;
bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;
}
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