
RENEWAL / ITEMS
Gelerdria [3]
#1449Weapon
Gelerdria_
Item stats
- ATK
- 145
- Slots
- 3
- Weight
- 70
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 48+
- Jobs
- Crusader, Knight, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Gelerdria description & effects
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
Class: One-Handed Spear
Attack: 145
Property: Earth
Weight: 70
Weapon Level: 4
Requires Level: 48
Usable By: Swordman Jobs
Max HP + 800
Max SP - 50
Set Bonus
Gelerdria
Storm Stone
If Gelerdria upgrade level is +7 or higher,
Increases physical damage on boss monsters by 30%.
Increases physical damage on Water and Wind property targets by 30%.
Increases physical damage on Insect and Fish race targets by 30%.
Increases the damage of Wind Cutter by 30%.
If Gelerdria upgrade level is +9 or higher,
Increases physical damage on boss monsters by an additional 20%.
Increases physical damage on Water and Wind property targets by an additional 20%.
Increases physical damage on Insect and Fish race targets by an additional 20%.
Increases the damage of Wind Cutter by an additional 20%.
If Gelerdria upgrade level is +10 or higher,
Reduces the variable casting time of Wind Cutter by 50%.
Item effect script
bonus bAtkEle,Ele_Earth;
bonus bMaxHP,800;
bonus bMaxSP,-50;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@val = 30;
if (.@r >= 9) {
.@val += 20;
bonus2 bAddClass,Class_Boss,.@val;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddRace,RC_Fish,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
if (.@r >= 10) {
bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
}
}
}




