Game version
Storm Stone artwork from Ragnarok Online
RENEWAL / ITEMS

Storm Stone [1]

#28506Armor

StormStone

Item stats

Slots
1
Weight
50
Armor level
1
Buy price
30,000 z
Sell price
15,000 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
90+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Storm Stone description & effects

A stone containing the power of the storms. Class: Accessory Weight: 50 Requires Level: 90 Usable By: All Jobs Max SP + 5% ATK + 5% Aspd + 5% Set Bonus Gelerdria Storm Stone If Gelerdria upgrade level is +7 or higher, Increases physical damage on boss monsters by 30%. Increases physical damage on Water and Wind property targets by 30%. Increases physical damage on Insect and Fish race targets by 30%. Increases the damage of Wind Cutter by 30%. If Gelerdria upgrade level is +9 or higher, Increases physical damage on boss monsters by an additional 20%. Increases physical damage on Water and Wind property targets by an additional 20%. Increases physical damage on Insect and Fish race targets by an additional 20%. Increases the damage of Wind Cutter by an additional 20%. Set Bonus Peuz's Greaves Storm Stone Reduces damage taken from Demi-Human race enemies by 3%. If Peuz's Greaves upgrade level is +7 or higher, Aspd + 10% Reduces damage taken from Demi-Human race enemies by an additional 1%. If Peuz's Greaves upgrade level is +9 or higher, Additional Aspd + 10% Reduces damage taken from Demi-Human race enemies by an additional 1%. Set Bonus Peuz's Greaves Peuz's Manteau Peuz's Plate Peuz's Seal Storm Stone Adds a 100% chance of buffing the user for 10 seconds when using Aura Blade; Reduces the cast delay of skills by 70%. Set Bonus Peuz's Manteau Storm Stone Reduces damage taken from Demi-Human race enemies by 3%. Reduces the SP cost of Wind Cutter by 18. If Peuz's Manteau upgrade level is +7 or higher, Reduces damage taken from long-ranged attacks by 10%. Reduces damage taken from Demi-Human race enemies by an additional 1%. If Peuz's Manteau upgrade level is +9 or higher, Reduces damage taken from long-ranged attacks by an additional 10%. Reduces damage taken from Demi-Human race enemies by an additional 1%. Set Bonus Peuz's Plate Storm Stone Immune to Frozen. Reduces damage taken from Demi-Human race enemies by 3%. If Peuz's Plate upgrade level is +7 or higher, Max HP + 15% Reduces damage taken from Demi-Human race enemies by an additional 2%. If Peuz's Plate upgrade level is +9 or higher, Additional Max HP + 15% Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Peuz's Seal Storm Stone Max SP + 5% ATK + 5% Aspd + 5% Reduces damage taken from Demi-Human race enemies by 4%.
Item effect script
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus bAtkRate,5;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
   .@val = 30;
   if (.@r >= 9) {
      .@val += 20;
      bonus2 bAddClass,Class_Boss,.@val;
      bonus2 bAddEle,Ele_Water,.@val;
      bonus2 bAddEle,Ele_Wind,.@val;
      bonus2 bAddRace,RC_Fish,.@val;
      bonus2 bAddRace,RC_Insect,.@val;
      bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
      if (.@r >= 10) {
         bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
      }
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
   .@val = 30;
   if (.@r >= 9) {
      .@val += 20;
      bonus2 bAddClass,Class_Boss,.@val;
      bonus2 bAddEle,Ele_Water,.@val;
      bonus2 bAddEle,Ele_Wind,.@val;
      bonus2 bAddRace,RC_Fish,.@val;
      bonus2 bAddRace,RC_Insect,.@val;
      bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
      if (.@r >= 10) {
         bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
      }
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
   bonus bMaxHPrate,15;
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 9) {
   bonus bMaxHPrate,15;
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}

Set 4

Set effect

autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}";

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
   bonus bAspdRate,10;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
   bonus bAspdRate,10;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSkillUseSP,"RK_WINDCUTTER",18;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
   bonus bLongAtkDef,10;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
   bonus bLongAtkDef,10;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
}

Set 7

Set effect

bonus2 bAddClass,Class_All,5;
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
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