
RENEWAL / ITEMS
Storm Stone [1]
#28506Armor
StormStone
Item stats
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 30,000 z
- Sell price
- 15,000 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 90+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Storm Stone description & effects
A stone containing the power of the storms.
Class: Accessory
Weight: 50
Requires Level: 90
Usable By: All Jobs
Max SP + 5%
ATK + 5%
Aspd + 5%
Set Bonus
Gelerdria
Storm Stone
If Gelerdria upgrade level is +7 or higher,
Increases physical damage on boss monsters by 30%.
Increases physical damage on Water and Wind property targets by 30%.
Increases physical damage on Insect and Fish race targets by 30%.
Increases the damage of Wind Cutter by 30%.
If Gelerdria upgrade level is +9 or higher,
Increases physical damage on boss monsters by an additional 20%.
Increases physical damage on Water and Wind property targets by an additional 20%.
Increases physical damage on Insect and Fish race targets by an additional 20%.
Increases the damage of Wind Cutter by an additional 20%.
Set Bonus
Peuz's Greaves
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Greaves upgrade level is +7 or higher,
Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Greaves upgrade level is +9 or higher,
Additional Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Greaves
Peuz's Manteau
Peuz's Plate
Peuz's Seal
Storm Stone
Adds a 100% chance of buffing the user for 10 seconds when using Aura Blade; Reduces the cast delay of skills by 70%.
Set Bonus
Peuz's Manteau
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the SP cost of Wind Cutter by 18.
If Peuz's Manteau upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Manteau upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Plate
Storm Stone
Immune to Frozen.
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Plate upgrade level is +7 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Peuz's Plate upgrade level is +9 or higher,
Additional Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Peuz's Seal
Storm Stone
Max SP + 5%
ATK + 5%
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 4%.
Item effect script
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus bAtkRate,5;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@val = 30;
if (.@r >= 9) {
.@val += 20;
bonus2 bAddClass,Class_Boss,.@val;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddRace,RC_Fish,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
if (.@r >= 10) {
bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
}
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@val = 30;
if (.@r >= 9) {
.@val += 20;
bonus2 bAddClass,Class_Boss,.@val;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddRace,RC_Fish,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
if (.@r >= 10) {
bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
}
}
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 9) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
Set 4
Set effect
autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}";
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSkillUseSP,"RK_WINDCUTTER",18;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
Set 7
Set effect
bonus2 bAddClass,Class_All,5;
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;







