
RENEWAL / ITEMS
Kardui Robe [1]
#15169Armor
Kardui_Robe
TypeArmor
Equipment positionArmor
GenderBoth
Weight80
Buy price20 z
Sell price10 z
DEF60
Slots1
Required level90
Armor level1
Description
A magical robe worn by the king of the Laphine tribe.
Class: Armor
Defense: 60
Property: Neutral
Weight: 80
Requires Level: 90
Usable By: All Jobs
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r>=8) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bUnbreakableArmor;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}