
RENEWAL / ITEMS
Kardui Robe [1]
#15169Armor
Kardui_Robe
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 80
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 90+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Kardui Robe description & effects
A magical robe worn by the king of the Laphine tribe.
Class: Armor
Defense: 60
Property: Neutral
Weight: 80
Requires Level: 90
Usable By: All Jobs
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
Item effect script
.@r = getrefine();
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r>=8) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bUnbreakableArmor;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 )));
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 )));
Set 3
Set effect
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}




