
RENEWAL / ITEMS
Bloody Dress [1]
#15409Armor
Bloody_Dress
Item stats
- DEF
- 40
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 90+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Bloody Dress description & effects
It was desinged based on the last doll. It's stained with old blood.
Dex + 3
MATK + 10
Increase Resist to Human Players by 7%
Increase Resist to Doram Players by 7%
When refined to +7 or higher
ASPD +10%
Reduce Aftercast Delay by 10%
When refined to +8 or higher
Gains Indestructible in Battle.
When equipped with Evilspirit Gloves,
ATK +50
mATK +50
ASPD +1
When Physically Attacking,
Adds a cast to cast [Soul Expansion] Lv1 on the target
When Magically Attacking,
Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer
When Physically or Magically attacked
Adds a chance to cast [Heal] Lv5 on the wearer
When equipped with Celine Ribbon,
mATK + 20 for every refine level on the Bloody Dress.
All Stats + 1 for every refine level on the Bloody Dress
When Celine Ribbon refine rate is 7 or higher,
Increases magical damage by 15% to boss monsters,
When Celine Ribbon refine rate is 9 or higher,
Increases magical damage by 15% to boss monsters,
Type : Armor Defense : 40
Weight : 50
Required level : 90
Class : All
Item effect script
.@r = getrefine();
bonus bMdef,5;
bonus bMatk,10;
bonus bDex,3;
bonus2 bSubRace,RC_Player_Human,7;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bDelayrate,-10;
}
if (.@r>=8)
bonus bUnbreakableArmor;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*.@r;
bonus bAllStats,.@r;
if (.@a >= 7)
bonus2 bMagicAddClass,Class_Boss,15;
if (.@a >= 9)
bonus2 bMagicAddClass,Class_Boss,15;
Set 2
Set effect
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0;



