Game version
Celine's Ribbon artwork from Ragnarok Online
RENEWAL / ITEMS

Celine's Ribbon [1]

#18849Armor

Celines_Ribbon

Item stats

Slots
1
Weight
20
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Celine's Ribbon description & effects

A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner. Class: Headgear Position: Upper Defense: 0 Weight: 20 Requires Level: 1 Usable By: All Jobs Dex + 3 MATK + 40 Additional MATK + 7 per upgrade level of the item. Restores 200 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. Set Bonus Celine's Brooch [1] Celine's Ribbon [1] Reduces the fixed casting time of skills by 50%. Increases magical damage on boss monsters by 10%. All Stats + 1 per upgrade level of Celine's Ribbon [1] up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%. Increases magical damage on boss monster by an additional 20%. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Increases magical damage on boss monster by an additional 20%.
Item effect script
bonus bDex,3;
bonus bMagicHPGainValue,200;
bonus bMatk,40+(getrefine()*7);
bonus2 bHPLossRate,50,5000;
TRY IT ON

See it on your character

8 directions · original animations

Loading character preview…

The preview shows appearance; equipment requirements are listed in the item details.

Build an outfit with this item

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*.@r;
bonus bAllStats,.@r;
if (.@a >= 7)
   bonus2 bMagicAddClass,Class_Boss,15;
if (.@a >= 9)
   bonus2 bMagicAddClass,Class_Boss,15;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,.@r;
bonus2 bMagicAddClass,Class_Boss,10;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
   bonus2 bMagicAddClass,Class_Boss,20;
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r >= 9) {
   bonus2 bMagicAddClass,Class_Boss,20;
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
if (.@r > 0) {
   bonus bMatk,(10*.@r);
   if (.@r >= 7) {
      bonus2 bMagicAddRace,RC_DemiHuman,10;
      bonus2 bMagicAddRace,RC_Player_Human,10;
      bonus2 bMagicAddRace,RC_Demon,10;
      if (.@r >= 9) {
         bonus2 bMagicAtkEle,Ele_Water,10;
         bonus2 bMagicAtkEle,Ele_Wind,10;
         bonus2 bMagicAtkEle,Ele_Earth,10;
         bonus2 bMagicAtkEle,Ele_Fire,10;
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         if (.@r >= 11) {
            bonus2 bMagicAddClass,Class_Boss,20;
         }
      }
   }
}

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,.@sum;
bonus2 bMagicAtkEle,Ele_Poison,.@sum;
bonus2 bMagicAtkEle,Ele_Holy,.@sum;
bonus2 bMagicAtkEle,Ele_Dark,.@sum;
if (.@sum >= 19) {
   bonus bMatkRate,15;
   if (.@sum >= 23) {
      bonus2 bMagicAddEle,Ele_All,20;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,.@sum;
bonus2 bMagicAtkEle,Ele_Poison,.@sum;
bonus2 bMagicAtkEle,Ele_Holy,.@sum;
bonus2 bMagicAtkEle,Ele_Dark,.@sum;
if (.@sum >= 19) {
   bonus bMatkRate,15;
   if (.@sum >= 23) {
      bonus2 bMagicAddEle,Ele_All,20;
   }
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,7*.@r;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bSubRace,RC_DemiHuman,7;
if (.@r>=12)
   bonus2 bMagicAddClass,Class_Boss,15;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
bonus bMatk,10*.@r;
if (.@r>=7) {
   bonus2 bMagicAddRace,RC_DemiHuman,10;
   bonus2 bMagicAddRace,RC_Demon,10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
}
if (.@r>=11)
   bonus2 bMagicAddClass,Class_Boss,20;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,12;
bonus2 bSubRace,RC_Player_Doram,12;
bonus2 bSubRace,RC_Player_Human,12;
bonus bSMatk,.@r/2;
if (.@r>=12)
   bonus2 bMagicAddClass,Class_Boss,10;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
bonus bMatk,10*.@r;
if (.@r>=7) {
   bonus2 bMagicAddRace,RC_DemiHuman,10;
   bonus2 bMagicAddRace,RC_Demon,10;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Earth,10;
      bonus2 bMagicAtkEle,Ele_Fire,10;
      bonus2 bMagicAtkEle,Ele_Water,10;
      bonus2 bMagicAtkEle,Ele_Wind,10;
      bonus2 bMagicAtkEle,Ele_Neutral,10;
      if (.@r>=11) {
         bonus2 bMagicAddClass,Class_Boss,20;
      }
   }
}

Set 11

Set effect

bonus2 bMagicAddRace,RC_All,3*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.