
RENEWAL / ITEMS
Celine's Brooch [1]
#32237Armor
Celine_Brooch_K
Item stats
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Celine's Brooch description & effects
A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created.
Class: Accessory
Weight: 50
Requires Level: 100
Usable By: All Jobs
MATK + 5%.
Reduce variable casting time of skills by 10%.
If equipped with Evil Spirit Gloves,
ATK, MATK + 50, ASPD + 1.
If Equipped with Celine's Ribbon,
Reduce fixed casting time of skills by 0.3 second.
MATK + 10 per upgrade level of Celine's Ribbon.
If upgrade level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demi-human and Demon race enemies enemies by 10%.
If upgrade level of Celine's Ribbon is +9 or higher, increases Earth, Fire, Neutral, Water and Wind property magical damage by 10%.
If upgrade level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%.
Item effect script
bonus bMatkRate,5;
bonus bVariableCastrate,-10;
Equipment sets
Set 1
Set effect
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
if (.@r > 0) {
bonus bMatk,(10*.@r);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Player_Human,10;
bonus2 bMagicAddRace,RC_Demon,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r >= 11) {
bonus2 bMagicAddClass,Class_Boss,20;
}
}
}
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(10*.@sum);
if (.@sum >= 9) {
bonus bVariableCastrate,-5;
if (.@sum >= 11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@sum >= 13) {
bonus bUnbreakableArmor;
}
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(10*.@sum);
if (.@sum >= 9) {
bonus bVariableCastrate,-5;
if (.@sum >= 11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@sum >= 13) {
bonus bUnbreakableArmor;
}
}
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,8*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,10;
}
}




