Game version
Celine's Brooch artwork from Ragnarok Online
RENEWAL / ITEMS

Celine's Brooch [1]

#28513Armor

Celine_Brooch

Item stats

Slots
1
Weight
50
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Celine's Brooch description & effects

A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created. Class: Accessory Weight: 50 Requires Level: 100 Usable By: All Jobs Max HP + 500 Max SP + 250 MATK + 5% Aspd + 1 Reduces the variable casting time of skills by 10%. Set Bonus Celine's Brooch [1] Celine's Ribbon [1] Reduces the fixed casting time of skills by 50%. Increases magical damage on boss monsters by 10%*. *Updated 4/4/2019 All Stats + 1 per upgrade level of Celine's Ribbon [1]. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%. Increases magical damage on boss monster by an additional 20%. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Increases magical damage on boss monster by an additional 20%. Set Bonus Celine's Brooch [1] Lush Rose [1] Reduces the fixed casting time of skills by 50%. All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Increases magical damage on boss monster by 20%. Set Bonus Celine's Brooch [1] Evil Spirit Glove [1] ATK + 50 MATK + 50 Aspd + 2 Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack. Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack. Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack. Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Item effect script
bonus bMaxHP,500;
bonus bMaxSP,250;
bonus bMatkRate,5;
bonus bAspd,1;
bonus bVariableCastrate,-10;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = min(.@r,10);
bonus bAllStats,.@a;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
   bonus2 bMagicAddClass,Class_Boss,20;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,.@r;
bonus2 bMagicAddClass,Class_Boss,10;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
   bonus2 bMagicAddClass,Class_Boss,20;
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r >= 9) {
   bonus2 bMagicAddClass,Class_Boss,20;
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}

Set 3

Set effect

bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,2;
bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20;
bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10;
bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50;

Set 4

Set effect

bonus2 bMagicAddClass,Class_Boss,-50;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,8*.@r;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Poison,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,10;
   }
}

Set 6

Set effect

bonus2 bMagicAddEle,Ele_All,25;
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