
RENEWAL / ITEMS
Bloody Celine's Dress [1]
#450135Armor
Bloody_Celine_Dress_TW
Item stats
- DEF
- 40
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Bloody Celine's Dress description & effects
A bloody dress worn by Celine Kimi.
It provides a different power compared to the other dress.
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For every 2 refine level, MATK + 10.
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When refined to +7 or higher, MATK + 10%.
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When refined to +10 or higher, Armor will be indestructible in battle.
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Set Bonus:
Bloody Celine Dress [1]
Celine Kimi Card
When performing magic attack, there's a low chance to transform into Celine Kimi for 5 seconds.
While transformed, reduce After Cast Delay by 50%, MATK + 25%,
when performing magic attack, there's a low chance to autocast Lv.1 Vituperatum.
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Set Bonus:
Bloody Celine Dress [1]
Evil Spirit Glove [1]
MATK + 50.
When performing physical attack, there's a low chance to autocast Lv.3 Soul Expansion.
When performing magic attack, there's a low chance to autocast Lv.1 Intensification.
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Set Bonus:
Bloody Celine Dress [1]
Celine's Ribbon [1]
Reduce damage taken from Demihuman and Human/Doram Player enemies by 7%.
When headgear is refined to +12 or higher, increase magic damage against Boss class enemies by 15%.
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Type : Armor
Def : 40
Weight : 20
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMatk,10*(.@r/2);
if (.@r>=7)
bonus bMatkRate,10;
if (.@r>=10)
bonus bUnbreakableArmor;
Equipment sets
Set 1
Set effect
autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; bonus5 bAutoSpell,\"AB_VITUPERATUM\",1,1000,BF_MAGIC,0; }",20,5000,BF_MAGIC,"{ active_transform 2996,5000; }";
Set 2
Set effect
bonus bMatk,50;
bonus3 bAutoSpell,"WL_SOULEXPANSION",3,20;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,20,BF_MAGIC,0;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bSubRace,RC_DemiHuman,7;
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;






