
RENEWAL / ITEMS
Bacchus Armor [1]
#15432Armor
Bacchus_Armor
Item stats
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Bacchus Armor description & effects
An armor modeled after Bacchus, the god of wine and theater.
Fragrant smell of the wine coming from it.
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For every 4 refine level, DEX + 3, AGI + 3.
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When refined to +12 or higher,
enable to use Lv.10 Falcon Eyes,
reduce Round Trip cooldown by 0.5 seconds,
for every level of Single Action learned, ignore physical defense of normal class monsters by 1%.
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Set Bonus:
Bacchus Armor [1]
Heart Hunter Card
Increase Fire Dance damage by 30%.
When using Fallen Angel, gain FLEE + 100 for 3 seconds.
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Set Bonus:
Bacchus Armor [1]
Captain Ferlock Card
Increase Dragon Tail damage by 50%.
Reduce Dragon Tail cooldown by 2 seconds.
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Type : Armor
Def : 0
Weight : 30
Required Level : 100
Class : Gunslinger Classes
Item effect script
.@r = getrefine();
bonus bDex,3*(.@r/4);
bonus bAgi,3*(.@r/4);
if (.@r>=12) {
skill "SN_SIGHT",10;
bonus2 bSkillCooldown,"RL_R_TRIP",-500;
bonus2 bIgnoreDefClassRate,Class_Normal,getskilllv("GS_SINGLEACTION");
}
Equipment sets
Set 1
Set effect
bonus2 bSkillAtk,"RL_FIREDANCE",30;
autobonus3 "{ bonus bFlee,100; }",1000,3000,"RL_FALLEN_ANGEL";
Set 2
Set effect
bonus2 bSkillAtk,"RL_D_TAIL",50;
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
Set 3
Set effect
bonus bAspdRate,5;
bonus2 bAddRace,RC_All,8;





