
RENEWAL / ITEMS
Virtual Bow-OS [2]
#18178Weapon
Virtual_Bow_OS
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 130+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Virtual Bow-OS description & effects
A seemingly stringless bow.
It only reveals its sunset-colored string when pulled.
Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Ranger
ATK +3%
If upgrade level is +7 or higher,
Increases long-ranged physical damage on targets by an additional 7%.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 30%.
If upgrade level is +11 or higher,
Increases the damage of Arrow Storm by an additional +20%.
Item effect script
.@r = getrefine();
bonus bAtkRate,3;
if (.@r >= 7) {
bonus bLongAtkRate,7;
if (.@r >= 9) {
.@dmg = 30;
if (.@r >= 11) {
.@dmg += 20;
}
bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg;
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);
Set 3
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 4
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;










