Game version
Ignis Cap artwork from Ragnarok Online
RENEWAL / ITEMS

Ignis Cap [1]

#400022Armor

Ignis_CapK

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
130+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Ignis Cap description & effects

A hat used that was used by a skilled blacksmith. Modified to suit OS Weapons. Every 2 Refine, ATK +20. When Refined to 7, Variable Casting Time reduced by 15% . When Refined to 9, Distance Physical damage increased by 15%. When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s. When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine. When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine. When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine. Class: Helmet Defense: 0 Location: Upper Weight: 10 Requires Level: 130 Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
}
if (.@r>=9) {
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Small,15;
   bonus2 bAddSize,Size_Medium,15;
}
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);
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