
RENEWAL / ITEMS
Ignis Cap [1]
#400022Armor
Ignis_CapK
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Ignis Cap description & effects
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Class: Helmet Defense: 0
Location: Upper Weight: 10
Requires Level: 130
Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
if (.@r>=9) {
bonus bLongAtkRate,15;
}
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Medium,15;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);



