
RENEWAL / ITEMS
Blasti-OS [2]
#28136Weapon
Blasti_OS
Item stats
- ATK
- 400
- Slots
- 2
- Weight
- 450
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 130+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Blasti-OS description & effects
A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.
Class: Two-Handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Requires Level: 130
Usable By: Mechanic
Indestructible.
Damage -10% from Small and Medium monsters
+7 Effect: Additional damage -15% from Small and Medium monsters
+9 Effect: Long-ranged Physical damage +15%
+11 Effect: Post-skill delay -10%
Item effect script
.@r = getrefine();
.@red = 10;
bonus bUnbreakableWeapon;
if (.@r >= 7) {
.@red += 15;
if (.@r >= 9) {
bonus bLongAtkRate,15;
if (.@r >= 11) {
bonus bDelayrate,-10;
}
}
}
bonus2 bSubSize,Size_Medium,.@red;
bonus2 bSubSize,Size_Large,.@red;
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);
Set 3
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 4
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;









